Tag Archive | design

Attempted design – update #3!

Oh boy, it’s been a while! About 6 months. Things have percolated a bit in my brain, but I have only just finally tried to get some of it out onto paper. I needed just few things as a basic structure to tangibly poke stuff around on a table. So these are really basic ideas, which will very much need tinkering and fine tuning, but so far I think it’s a reasonable start. Whether or not after the start it keeps going or gets scrapped, who knows!

IMG_20170412_212531

To start with, I have decided on some random public goals, as well as the “mate” cards which will be private – players will get 3 of those and choose two (scoring their choice at the end of the game, this is my attempt to offer a little flexibility). I have a Patchwork-esque time track right now, in which players will move to gain certain values of food (representing the bird’s time spent finding better food). Those food tokens will be used in an auction phase bidding on objects to place in your “bower”.

IMG_20170412_212521

This is the “time track” – with the available objects for the auction round. I also have a few spots along the time track that are similar to the single tile patches in Patchwork – I think in this I’d like them to be bonuses for the last player to pass them over as a bit of a balance for not taking so many food tokens.

There’s my attempts at the public goals and mate cards. These are all really off the top of my head so they need a lot of work. But it’s just to get an idea of what I’d have players aiming for. A little set collection, a little puzzley stuff.

And here’s the “object” tiles! The idea is to have 3 types of objects which would be worth different values, but I haven’t exactly worked that into any of the cards yet (other than generically mentioning type). I’d like them to represent different things like, the garbagey blue things like plastic caps etc, and then the shinier nice things like glass etc. I know I had an idea earlier about birds being able to use one of their own feathers in their bower, but right now I’m not sure what function that could have. Still thinking!

I guess it’s time to show this to people? aaaahhhhhhh!

Advertisements

Attempted Design – Update #2

Satin Bowerbird

Satin Bowerbird and nest [BBC]

After sharing my last update, I got great feedback and responses from friends. In particular, my friend Ace gave me thoughtful questions to ask myself as a designer creating a new game. So, figuring this will be the next great step in me thinking more about the game before starting to put it to paper/cardboard, here we go! And a note more to myself than anything else – this isn’t how the game will be forever. This is brainstorming and throwing stuff down to see what sticks. It’s always going to be changeable, malleable.

  • What would be the basic turn structure?

My basic idea would be for players to spend (x) time (on the track) foraging for food (sort of the currency of the game) until each player passes. Then, spending food values, players can bid on a selection of treasure (nest) tiles – once a player wins a bid to pick a tile, they pay and the auction round goes to the other players (or once one player is left they pay minimum bid of one food for the tile left).

  • What, if any, ways could a player interact or affect another player?

Bidding highest to get the first take of a tile, mostly. And making it to a public bonus goal first.

  • Why are the objectives secret if you’re fighting over the same mate?

Each player would have a unique mate hidden in their hand – possibly more, if it would work out like tickets in Ticket to Ride where you could possibly take more mates and score some of their points later in the game? But yeah, there’d be a chance to have different mates each time you play, anyhow.

  • How can you use the secret objectives to create tension?

This is a tough one. Tension in the auction, and the race to succeed at the public goals? (i.e. who makes X shape first, who hits 7×7 filled nest spots first, for example?)

  • What information is hidden?

The goals you’re aiming at for your mates to successfully lure them.

  • How does that hidden information inform game play?

Definitely directs what tiles you’re bidding for, and also the patterns/size of the nest you’re decorating.

  • Can you move tiles/remove tiles after being played?

Perhaps if I allowed during-game scoring of mates? But that doesn’t seem quite as thematic (that also leads to the thought of does having multiple mates to score mean it isn’t as thematic? But the male birds have many females come by to inspect their nests before one chooses, so…) So I’m guessing most likely no, once they’re played they stay.

  • Are/is the tile pool/s singular or player specific?

The tile pool (nest treasures) would be shared – drawn from a bag (perhaps each auction round would have player number +2 tiles as a range to bid on?).

  • Where, if any, would you incorporate randomness?

The bag draw for the nest treasure tiles for sure, and I suppose the allocation of the hidden mates (even if they’re drafted to start the game, and especially if more come out during the game). I know a game like Patchwork has everything visible to start the game, but I think that might be a bit much for this? Maybe to mitigate the randomness of the bag draw, the tiles would be visible during the food collection phase.

  • Where would you say the interesting decisions are?

This is the tough part as I don’t have the game quite fully realized. I want the public and hidden goals to be challenging, but not so random they’re not obtainable. I want players to take their goals and use those as their guide on how to bid, when to let other players win certain phases and the like in order to most efficiently gather together what you need.

  • What type of experience would you like this game to invoke?

A feeling of making the best puzzle, collecting sets to maximize points and having fun making something pretty!

-::-

Following on from this, I need to make a firm decision on the structure of the game, most importantly:

  • Will players draft mate cards?
  • Will there be opportunities to partially score mate cards throughout the game? (Or in drawing new ones, perhaps take 3, keep 1 for instance)
  • How the timing track/food collection will affect the phases/progress/length of the game, and if that makes a difference for player turn order
  • How many treasure tiles, what their shapes and types will be, as well as point values if that’s necessary (for public goals perhaps?)
  • Draft up some shared goals for shapes, sizes, and set collections for treasure types

I’m sure more will come up, but I believe this little brainstorm and following up on those particular points will help direct me further into this game and the process.

No fooling – just links. April 1 digital dozen!

I’m not interested in sending you all out to stuff that is just a big joke, so here’s some for real cool stuff to check out.

Let’s ease into it with this balloon cat. How delightful and static-y.

Now, I know this might seem really pranky, but it’s for real and amazing. Look at the skill.

I’ve just signed up for a bike sharing program here, so I will have to really remember my helmet wherever I go. Gotta say things would be easier with this awesome design. Fold down helmet! Please.

I’m a huge fan of dogs. I’m a huge fan of rescue dogs. So I’m always a huge fan of tactics to help find rescue dogs forever homes, like this wonderful photobooth initiative. Such sweeties.

I know this was released very close to April Fool’s, but Google’s Pacman layover of maps is a super fun thing! I love it when Google make the fun things, whenever it is.

Morbid but beautiful, ‘Memento Mori‘ is a book that documents sacred sites around the world where human skeletons are displayed. The ways that cultures do this the world over is fascinating.

Have you seen those ‘Shot on iPhone 6’ advertisements around? They’re lining the walls of my subway station right now. So I’m kinda in love with this parody of it, “Also Shot On iPhone 6“.

A quick snippet about how sriracha hot sauce is made! I like the sort of hypnotic factory footage. Mmm, bottles of hot.

Not sure how the drone fared with fireworks attached to it, but the results are gorgeous.

The concept and execution of these movie director portraits is incredible! I’d for real hang this David Lynch one.

I know I don’t have the patience for art. I know because I look at incredible stuff like this and figure I’d have a hissy fit 10 minutes in. But look how pretty and detailed! I’m thankful there’s patient artistic people out there. Make sure to click through for the time lapses.

I need one of these for my desk at work. Or at least I need to figure out how I can make one.

Links for everyone! Digital Dozen time.

Digital dozen – 12 ways to distract yourself with shiny internet things this hump day.

I think if I were to get married, this would be 100% the wedding ring I want. Yep. Adulting!! (via)

Though I’m not a fan of their coffee (it’s my last resort when there’s nothing else coffee..) I do love this Tumblr of Starbucks sleeves sketched on to transform them into awesome portraits.

This design is fantastic!! My keyring’s pretty slim these days but if I had more, I’d be into this.

These tiny creations are so delicate and wonderful. I don’t think I could ever have the patience for them.

I’m constantly amazed at how creative people can be when given a restricted set of materials to use to create something. Design Within Reach have a ‘champagne chair’ contest each year, and these are this year’s winners. Super!

Air safety is no joke.. but these are pretty funny, c’mon.

Pixar artists turns R-rated movies into kid’s book illustrations. GOLDEN.

While we’re in the Disney realm.. here’s some lovely Baymax cosplaying as other Disney characters. The best.

Rain-activated sidewalk art! Of course someone in Seattle made this.

New wave rock stars as Marvel heroes was built for my brain.

This artist is carving a wooden spoon a day, and sharing on Instagram. They’re so wildly diverse and interesting!

Old to new – discarded books carved into art.

The Return of the Digital Dozen!

  • Tomorrow is Star Wars day. Enjoy these wonderful geometric and abstract Star Wars portraits!
  • And while we’re at it, who wants to send me this hoodie? Han and Chewie in one! Yesss.
  • Finding inspiration in negative space makes for good art. See?
  • Seals love belly rubs – you’ve always guessed it, right? RIGHT? Well, now you can see it in action. (From 0:35 on)
  • A pen that 3D prints as you write with it in thin air? No way. This is the future. Check it out!
  • Remember that kid playing Space Invaders on the side of a building? Now someone’s done it with Tetris!
  • I’m pretty sure these would cripple me, but I do love the look of them!
  • This is a genius re-imagining of the houses from the Game of Thrones series as modern brands. All of them are wonderful, but this is the most golden of all:
  • How would you like to kick back to a smooth jazz cover of the Game of Thrones theme? Yep.
  • Someone went through a lot of painstaking photoshopping to create these images of classic album covers superimposed over real life locations. That is some very specific stuff. One of my personal favourites is..
  • Giant machinery playing jenga – no, you didn’t think you needed to see it. But it is thoroughly enjoyable.
  • I’m looking for work right now, and I’m beginning to think I need to something creative to sell my Administrative Superstar package just like this amazing Lego Resume! It stands out from the crowd, no lie.

TILTy time.

Every so often I get overwhelmed with the amount of stuff that accumulates when you’re settled. I try and purge every so often, especially when moving.. but there’s still bunches of things. Kitchen gadgets, food supplies, boxes, clothing, books.. stuff one keeps because you think you’ll be needing it at some point. It would be so nice to minimize. Adam & I saw the documentary ‘Tiny‘ at Hot Docs a while back, and were fascinated & inspired by the idea of living in tiny houses. How simply you could have everything you really need. Then today I saw a couple of articles about tiny houses (linked by a friend, and randomly in my RSS reader) and it renewed my interest in the idea. I’m not sure when this would be practical in my life, especially living in downtown Toronto. I think it would be amazing to try sometime. It’s so inspiring to see what people can do with compact spaces.

While I’m not a fan of everything Felicia Day does, I admire her business savvy and her willingness to speak out when she has something strong to say. She’s recently written about the shit she’s gotten since cutting her hair, and how ridiculous it all is in the context of her being an entertainer/gamer who is female. I love that she can be forthright about this, even though she’ll likely cop flak about it. (And of course she’s lucky enough in a position of privilege as a white woman that she can make a stand a lot easier, but there’s still the shitty responses from dudebros no matter what.)

Speaking of amazing women, I love that Janet Mock has called out Piers Morgan for the bullshit way he approached his interview with her recently. She makes such amazing, common sense points – yet Morgan got so up in arms about being called out about it. Please, if someone is an activist in their community and calls your sensationalist and offensive bullshit (especially when it’s as personal as this issue!) – listen to them and apologize when you realize you’ve fucked up!

I love warm and satisfying meals on cold snowy nights. Mmmm. (You can try the amazing lentil loaf from the recipe here!)

 

Digital Dozen – your snow day/hump day edition.

It’s a constant fluffy snowfall out there in Toronto today, but I’m still slogging away midweek at work. Here’s some links to keep you entertained if you’re in a similar position.

  • Considering how chilly it is where I am now, I am really dying to have these amazing USB heated slippers that look like adorable anthropomorphic Smores! YESSS!!

  • While we’re talking comfortable and warm, what about these hooded onesies? I think between this and the smores slippers I’d never want to leave the house in winter. Or try to wear the Hoodsie to work..
  • These illustrations/animations of Twin Peaks characters are so striking. I don’t think I’ve seen a style of presentation like this before for images like this.
  • I love seeing visualizations of maps that are out of the ordinary, like these country lay-overs. It’s so surprising to visually compare places like this:
  • And while we’re at it, check out the GIF of maps of the known world from 2348 BC to AD 1828!

  • Have you ever wondered about the strange differences in dialect around the USA? It’s kinda fascinating. (The NYT did a US dialect quiz too, which is hilarious to take if you’re from outside the US, especially from quite far away like Australia. It told me I was from around New York/Bostonish, if I recall..)
  • Learn about the delicious science of chocolate
  • Did you know some groups of ants can act as a solid or a liquid? Looks at the amazing GIFs at this page, or check out the physics of how ants move in the video below. Insects are so frackin’ awesome.
  • Speaking of how awesome animals can be, did you know that some young dolphins are chewing puffer fish to get high? Kids these days!
  • Holy MOLY this is awesome. A book sculpture of Smaug emerging from a copy of the Hobbit. Yes. So good.
  • Interlocking chopsticks – these need to be everywhere, and stat.
  • Look at these beautiful polar bears enjoying an Alaskan sunset. Way better than seeing them trapped in a zoo enclosure.