Archive | October 2017

SHUX 2017

The Shut Up And Sit Down Board Game Conglomerate (aka a bunch of nerds who make game reviews) had their first convention at the start of October, and I went! It was in Vancouver! YAY!! 3 days (over the Canadian Thanksgiving weekend) and about 800 people, and a heckload of fun. WHAT DID I DO??

Panels

There were so many panels. Like, all day every day so many panels. I went to only a few, because I gamed so many games the rest of the time. (See below.) I went to the opening ceremony to see the crew & their guests, and that was nice. The calm before the storm, or at least the calm before the sleep deprivation. The other two I just attended were the Cardboard! with Rich Sommer podcast & Tuesday Knight Games podcast recordings. Both were good fun! Rich had Rodney Smith, Paul Dean & Phillipa Warr up as guests and chatted a bit then did audience Q&A. I can’t find a link, though. Alan from TKG had a quick run through of guests come up and join him, with some chatting about games and sharing spooky stories. So fun! You can listen here.

THEN. I got to take part in a panel/event thing! Designer Grant Rodiek asked some industry friends, which somehow included me, to help out/”judge” his design jam panel “Design With Your Hair on Fire”. It was without a doubt the most fun design event I’ve been a part of. It was a packed room – split into about 8 or so groups of varying sizes. Each group got a stack of cards with words, had to combine two to end up with a title for their game, grab a bag of random components and then had 60 minutes to make a game. YEAAAAHHH!! So great. The overwhelming majority of attendees were gamers with no former experience in game design. They all took to it like naturals. At the end of it there were playable games! Vampire Weekend, Bearistocracy, Volcano Garden, Speedo Oligarchy, Breakfast Treachery.. and more. I was so impressed with so many! And the range of stuff was great – there was a dexterity game, a social negotiation game, some things that veered more towards light strategy. It was fantastic to see the results of this jam.  I kinda want to see this sort of thing run at every convention.

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Games Played

I felt like I played a lot more than this, but BGStats tells me 24 plays, 10 new to me. I suppose for 3 days that’s not too shabby. I played a mix of stuff people had with them, a few titles from the library and a couple of things I brought. Overwhelming fave was Castles of Burgundy Dice Game still, because I am enamoured. Had a lot of fun teaching Broom Service the Card Game to folks too! And getting a game of Capital Lux in at least once that weekend – plus having the artist, Kwanchai Moriya, sign it! YAY.

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So, new to me:

  • London – oh my gosh this is punishing but excellent. Hard decisions and timing in a game of building up London after the great fire.
  • Bruxelles 1893 – possibly the silliest fun I had playing during SHUX, which is kinda ridiculous considering this is a heavy-ish Euro game. But yeah. I love having goofy fun with friends while playing good solid games!! I enjoyed this quite a bit, with the spatial aspect and the worker placement and art sales and the like. Good things.
  • Wind the Film – Evan describes this as Bohnanza meets Lost Cities which seems apt. Hand management to create sets of shots for points. Delightfully good.
  • Okanagan: Valley of the Lakes – Nice mix of tile laying and area control with a bit of resource/goal management. I like the setting, just not keen on the total absence of any mention of indigenous people in that area…?
  • Tokyo Highway – omg this dexterity game is maddeningly hard but also very good??

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  • News @ 11 – Such a fun social/improv game! Cards with random prompts are handed out and you’re then directed to give a quick news segment by the lead anchor using those words. HILARITY ENSUES.
  • A Dog’s Life – of course I was gonna try this one. Delightful art, cute stuff, fun light pick up & deliver game.
  • Between Two Cities – somehow I’d never tried this?? It was really good!

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  • Deadline – ooooh hardboiled cooperative fun! The way this plays out is very Grizzled-y in its card play, but unfolds like a mystery, giving you new leads whenever you successfully investigate. This was awesome. Would play again A++

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Oh, and I also played Twin Peaks the Murder Mystery Game for the first time, and we definitely modified the rules a BUNCH as we played cos, ya know, early 90s roll and move.

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FRANDS

Oh my gosh I saw a lot of great people. I got to introduce Evan to pals of mine, and see good friends at the same time. Friends from other cons I go to, from Twitter, a couple of listeners of Greatway Games (yay JC and Kayla!!) some of the SUSD crew, a couple even from the SUSD forums! I did a rubbish job of the latter in general, considering I was the one that started an “introduce yourself” thread and then just failed at meeting people because i’m terrible at remembering faces, and the like. I did meet the lovely Lisa Pope, one half of the behind the scenes organizing team, plus Alex & Michele a couple of cool volunteers though. The amount of people at the con was great, but I think I still just went “aaaah people everywhere who are they” most of the time. OOPS. Also thanks to Ben for the coffee hookups, hell yes.

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Thinky thoughts to end on

I had a great time, but I have regrets! I wish I’d demo’d more games, seen more panels, had more time etc etc etc. It was all over in a flash, and there were a LOT of people I saw but just never played games with, which is the saddest thing. Sometimes my brain is all “they’re busy!!!” and sometimes it’s like “omg you’re not in the cool club nobody likes you!” which always comes up in the post-con sads. Gonna try and aim for that not to happen for BGGcon. Also on top of that all, saying goodbye to your long-distance sweetie at the same time as the con ends and all that, oof. I don’t recommend. I can.. not avoid that for BGGcon though. Oops.

Anyhow, despite all of that, I look forward to another SHUX. Perhaps next time I’ll do my Calgary/Banff visit in addition to soaking up the Vancouver goodness.

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